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AI Insights · Timothy · January 2023

Top 5 Third Person Games on iOS in Sweden Q4 2022

Discover the performance of the top 5 third person games on iOS in Sweden during Q4 2022, including key metrics on weekly downloads, revenue, and active users.

Top 5 Third Person Games on iOS in Sweden Q4 2022

Throughout the fourth quarter of 2022, the top five third person games on iOS in Sweden showcased varying trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance:

Stumble Guys experienced fluctuations in weekly revenue, starting at around $24.5K in late September and dropping to approximately $5.9K by mid-December, before slightly recovering to $9.8K in the final week of the year. Weekly downloads saw a significant decline from 18.6K at the start of the quarter to 5.4K at the end. Active users mirrored this trend, decreasing from 135.5K to 98.9K over the same period.

Subway Surfers maintained relatively stable weekly revenue, peaking at around $654 in mid-December. Weekly downloads showed an upward trend towards the end of the quarter, rising from 3.6K in late September to 5.6K in the last week of December. The game also saw a slight fluctuation in active users, with numbers starting at 187.2K and ending at 176.5K.

Tall Man Run had modest weekly revenue, with a notable increase from $3 in late September to $21 by the end of December. Weekly downloads saw a general upward trend, peaking at 4.5K in the last week of December. Active users also increased steadily, from 12.7K at the beginning of the quarter to 18.1K by the end.

Going Balls showed a relatively stable performance in weekly revenue, which ranged between $19 and $75 throughout the quarter. Weekly downloads increased from 2.3K in late September to 3.7K by the end of December. Active users grew from 15.6K to 17.5K over the same period, indicating a steady user base.

Smash Runner!, despite having no recorded revenue, saw varied performance in weekly downloads. The game started with 544 downloads in early October, peaking at 4.9K in late November, before declining to 746 by the end of December. Active users followed a similar pattern, increasing to 6.5K in late November but dropping to 2.9K by the end of the quarter.

These insights, derived from Sensor Tower data, highlight the dynamic nature of the third person game market on iOS in Sweden for Q4 2022. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023